Hey, I'm Clifford 👋

Click Me!
Senior IT Engineer & Self-taught Software Developer 🕺

About myself

Hey there, I'm Clifford!
I've been working in IT since 2014, and even taught myself how to write code! I have extensive experience with customer support, technical systems (looking at you, Linux) and setting up good documentation to train new team members.

I originally hail from sunny South Africa, but moved to the Netherlands a few years ago.
I love cats, retro games, music, self hosting, and tinkering with stuff.

If you want to get in touch, reach out to any of my socials below!

email clifford@ld8.dev language LinkedIn language Github language Bluesky language Itch

Indie game dev since

2015 ☕

Currently in progress 👷

CompTIA Security+

>10 years experience in

Software Development

I'm also a nerd 🤓

Magic the Gathering

Work

Working as an IT Support Engineer 👨‍💻

European
Space
Agency

Operating System Support Software Development

Started April 2019
Currently employed here


As an IT Support Engineer at the European Space Agency, I hold a multifaceted role that combines technical expertise with leadership responsibilities.
While my primary function involves providing essential end-user IT support to the organization, what I would end up doing falls under a much wider umbrella.

One of my notable achievements is the development of a sophisticated Business Intelligence platform. This platform enables the generation of insightful reports by harnessing data from our team's hardware replacements. This innovation enhances decision-making processes by providing valuable insights and analytics.

During an extensive two-and-a-half-year Office365 user migration project, I assumed the role of a Senior Support Technician. This role not only required technical proficiency but also leadership skills. I actively engaged with users, addressing their concerns and ensuring a seamless transition to the new platform. My leadership abilities played a crucial role in the project's success by ensuring colleagues were following the correct protocols.

I have a solid amount of experience when it comes to operating system support (Windows, macOS, Linux, Android and iOS), Microsoft 365, Microsoft Intune/Entra, JAMF, and procedure writing.

Helpdesk Support and Installation Technician 👨‍💻

Maxitec

Sales Networking

Started February 2014
Ended February 2019


I worked at Maxitec, a reputable internet service provider in South Africa, with a rich history dating back to 1998. During my time there, I wore multiple hats, serving as a troubleshooter for various technical issues, overseeing installations, and even developing small software tools to enhance the company's operations. Maxitec also supported my educational pursuits, allowing me to further my knowledge and skills. It was a dynamic and rewarding experience, contributing to the company's mission of delivering internet services directly to end-users in South Africa.

Current Projects

Imagine working for Wayland Yutani

SATTERM

Gamedev Assembly

language Bluesky

Development began August 2024
Set to launch in 2026


What originally started as a mere fascination with "can my code run on a Game Boy", spiralled into probably my biggest project yet.
I taught myself how to code in the Assembly that the Game Boy uses, and set forth to develop a base-management simulator, where you, the player, works for a massive space mining corporation.
This project's also given me insite into writing pitch decks, as well as setting up supply lines by means of physical item production.

The game's physical and digital release is set for later in 2026!

Curating Music

JellyPod

iOS Development Swift

language qeelo.co.za

Development began May 2026
Set to launch some time in 2026


I had been finding it increasingly difficult to curate my music library properly.
Through music streaming services, I had fallen into the trap of "consuming". I had tried out an iPod as a way of regaining control, however while the intended goal was reached, I'm also someone that hates carrying tons of stuff on me.

Enter JellyPod! An app being developed by myself using Swift set to release on iOS (and later macOS) that allows the user to connect to a self hosted Navidrome or Jellyfin server to "sync" music from to listen offline.
To force curation, I introduced some friction through means of limiting how much the user can keep "synced".

Past Projects

Dungeon crawling meets spell slinging 🧙

Suddenfell

Gamedev Java

language itch.io

Development began March 2021
Launched March 2022


While visually deceptive, Suddenfell has a ton of complex systems beneath it that needed to be built by hand using pure Java.
The game itself focuses on procedural chunk generation with a turn-based combat system supported by cards and decks that can be made by the player.

Development of the game has been a massive beneficial challenge and learning experience. Everything from the art, to figuring out how to handle procedural chunk generation, to a custom lighting system, to a per character animation system, to avoiding scope creep as much as possible has contributed largely to how I view projects today.

Connecting the Unconnected

Qeelo

DevOps Sysadmin

Development began September 2021
Launched December 2021
Project finalised January 2023


With a close friend we created a Startup with the aim of providing WhatsApp business chat services to supermarkets in impoverished areas in South Africa. The aim was to provide a safe way for customers of a supermarket to be able to view pricing and pamphlets during Covid lockdowns.

My role was as the sole developer and systems engineer for the entire platform. We quickly had a small fleet of servers sharing load on handling messages, broadcasts, databases, and a user facing control panel. Live chat was later implemented via the client control panel so customers of the supermarkets could interact with the supermarket themselves.

At one point we boasted securely patched servers with a 100% service uptime over a span of 8 months while having delivered close to 1.5 million messages.

Flexing my design muscles

AHIT

UX + UI Design Web Dev

Development began on November 2019
Development completed on January 2020


When a close friend of mine started his new company, All Hours IT, he was in need of a website that would represent his business. I set out to design, develop and host a website in roughly the space of 3 months. The website also needed a safe and secure contact form, which was why I ended up using Python for the backend to dispatch mail.

Where I fell in love with Game Dev

Ladder Goat 2

Gamedev Java

Development began January 2016
Launched May 2016
Final content update pushed October 2016


Fresh off my Java development short course (by about 4 months), I released the sequel to Ladder Goat 1, a minigame style game for Android. Since it was my second release I managed to pick up new skills such as properly globally scaling pixel art, including Google Play Games Achievements, and rewriting and implementing a proper UI and UX.

Ladder Goat 2 managed to get about 1500 downloads in its lifetime.

Other stuff

Completed my first edX course

Python Basics for Data Science

Began April 2023, completed May 2023
The beginning of my software dev journey

Introduction to Java

Began March 2015, completed October 2015

Work together?

clifford@ld8.dev, LinkedIn, Github, Bluesky, Itch